Amphibious armed cargo plane v 1.3 + add-on - by "elcreador"
This mod replace titan plane.
- Changed ID in carcols and carvariations in order to fix the crash in the new update 757.4
Cargo bob remake.
Amphibious vehicle.
Openable back door (rear left in the game).
Get acces to drive the vehicle from interior too.
Fly horizontal and vertical,like the hydra, with 3 weapons.
I hope you like.

files:
-replace folder
-add-on folder

Installation:
With OpenIV in edit mode replace the files:

The model files(titan.yft-titan_hi.yft-titan.ytd) get into:
GTA V\update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

Replace the handling.meta in:
GTA V\update\update.rpf\common\data

Replace the vehicle.meta in:
GTA V\update\update.rpf\common\data\levels\gta5

---------------------------------------------------------------------------

You can either replace only the vehicles lines editing the files:

In vehicle.meta:
Extract it with OpenIV and edit it with Notepad++. Open the file, press CTRL+F and search for "titan" until you find the part where titan is listed 4 times.

Overwrite original entry with the following:

<modelName>titan</modelName>
      <txdName>titan</txdName>
      <handlingId>TITAN</handlingId>
      <gameName>TITAN</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>va_cuban800</animConvRoofDictName>
      <animConvRoofName>drophatch</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_HELI_ANNIHILATOR</layout>
      <coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_TITAN</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_TITAN_CAMERA</cameraName>
      <aimCameraName>TITAN_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>TITAN_BONNET_CAMERA</bonnetCameraName>
      <povCameraName>PLANE_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.038000" z="-0.045000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.165000" y="0.360000" z="0.558000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.189000" y="0.291000" z="0.515000" />
      <PovCameraOffset x="0.000000" y="-0.050000" z="0.700000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.100000" z="0.140000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.100000" z="0.140000" />
      <vfxInfoName>VFXVEHICLEINFO_PLANE_TITAN</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="true" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.200100" />
      <wheelScaleRear value="0.117600" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.450000" />
      <envEffScaleMin value="0.500000" />
      <envEffScaleMax value="0.700000" />
      <envEffScaleMin2 value="0.500000" />
      <envEffScaleMax2 value="0.700000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        50.000000
        80.000000
        150.000000
        300.000000
        1000.000000
        1000.000000
      </lodDistances>
      <minSeatHeight value="1.715" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="2.750000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_4</swankness>
      <maxNum value="999" />
      <flags>FLAG_NO_BOOT FLAG_DRIVER_NO_DRIVE_BY FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_BLOCK_FROM_ATTRACTOR_SCENARIO FLAG_DONT_TIMESLICE_WHEELS FLAG_USE_LIGHTING_INTERIOR_OVERRIDE FLAG_USE_PILOT_HELMET</flags>
      <type>VEHICLE_TYPE_PLANE</type>
      <plateType>VPT_NONE</plateType>
      <dashboardType>VDT_LAZER</dashboardType>
      <vehicleClass>VC_PLANE</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_M_Gentransport</driverName>
          <npcName>Pilot</npcName>
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed>
        <Item>VEH_EXT_BOOT</Item>
      </doorsWithCollisionWhenClosed>
      <driveableDoors>
        <Item>VEH_EXT_BOOT</Item>
      </driveableDoors>
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>TITAN_WINGLIGHT_LEFT_CAMERA</Item>
        <Item>TITAN_WINGLIGHT_RIGHT_CAMERA</Item>
        <Item>TITAN_TAIL_LEFT_CAMERA</Item>
        <Item>TITAN_TAIL_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
      <firstPersonDrivebyData>
        <Item>STD_FRONT_LEFT</Item>
        <Item>PLANE_FRONT_RIGHT</Item>
      </firstPersonDrivebyData>
	  <lockOnPositionOffset x="0.000000" y="0.000000" z="-2.500000" />
    </Item>
    <Item>




---------------------------------------------------------------------------



In handling.meta:

Extract it with OpenIV and edit it with Notepad++. Open the file, press CTRL+F and search for "titan" and overwrite the nexts lines.

<handlingName>titan</handlingName>
      <fMass value="19000.000000" />
      <fInitialDragCoeff value="8.000000" />
      <fPercentSubmerged value="5.000000" />
      <vecCentreOfMassOffset x="0.000000" y="2.500000" z="0.000000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="1" />
      <fInitialDriveForce value="0.010000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="1.300000" />
      <fClutchChangeRateScaleDownShift value="1.300000" />
      <fInitialDriveMaxFlatVel value="268.700000" />
      <fBrakeForce value="0.050000" />
      <fBrakeBiasFront value="0.600000" />
      <fHandBrakeForce value="0.010000" />
      <fSteeringLock value="35.000000" />
      <fTractionCurveMax value="2.150000" />
      <fTractionCurveMin value="1.800000" />
      <fTractionCurveLateral value="12.000000" />
      <fTractionSpringDeltaMax value="0.100000" />
      <fLowSpeedTractionLossMult value="0.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.500000" />
      <fTractionLossMult value="0.000000" />
      <fSuspensionForce value="6.500000" />
      <fSuspensionCompDamp value="6.300000" />
      <fSuspensionReboundDamp value="6.400000" />
      <fSuspensionUpperLimit value="0.080000" />
      <fSuspensionLowerLimit value="-0.080000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.600000" />
      <fAntiRollBarForce value="0.000000" />
      <fAntiRollBarBiasFront value="0.000000" />
      <fRollCentreHeightFront value="0.800000" />
      <fRollCentreHeightRear value="0.800000" />
      <fCollisionDamageMult value="1.500000" />
      <fWeaponDamageMult value="0.500000" />
      <fDeformationDamageMult value="4.000000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="45000" />
      <strModelFlags>1000000</strModelFlags>
      <strHandlingFlags>400100</strHandlingFlags>
      <strDamageFlags>20</strDamageFlags>
      <AIHandling>AVERAGE</AIHandling>
      <SubHandlingData>
        <Item type="CFlyingHandlingData">
          <fThrust value="0.620000" />
          <fThrustFallOff value="0.000100" />
          <fThrustVectoring value="0.000000" />
          <fYawMult value="-0.001550" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.055000" />
          <fRollMult value="0.003750" />
          <fRollStabilise value="-0.000000" />
          <fPitchMult value="0.001000" />
          <fPitchStabilise value="0.001000" />
          <fFormLiftMult value="0.000180" />
          <fAttackLiftMult value="0.014000" />
          <fAttackDiveMult value="0.014000" />
          <fGearDownDragV value="0.070000" />
          <fGearDownLiftMult value="0.900000" />
          <fWindMult value="0.000000" />
          <fMoveRes value="0.001000" />
          <vecTurnRes x="0.200000" y="0.600000" z="0.500000" />
          <vecSpeedRes x="0.060000" y="0.060000" z="0.060000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="89.949997" />
          <fGearDoorRearOpen2 value="89.949997" />
          <fGearDoorRearMOpen value="89.949997" />
          <fTurublenceMagnitudeMax value="10.000000" />
          <fTurublenceForceMulti value="0.000050" />
          <fTurublenceRollTorqueMulti value="0.010000" />
          <fTurublencePitchTorqueMulti value="0.002000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="0.240000" />
          <fOnGroundYawBoostSpeedPeak value="3.000000" />
          <fOnGroundYawBoostSpeedCap value="6.000000" />
          <fEngineOffGlideMulti value="1.000000" />
          <handlingType>HANDLING_TYPE_FLYING</handlingType>
		</Item>
        <Item type="CSeaPlaneHandlingData">
	  <fLeftPontoonComponentId value="12"/>
	  <fRightPontoonComponentId value="15"/>
	  <fPontoonBuoyConst value="50.0"/>
	  <fPontoonSampleSizeFront value="0.9"/>
	  <fPontoonSampleSizeMiddle value="0.3"/>
	  <fPontoonSampleSizeRear value="0.6"/>
	  <fPontoonLengthFractionForSamples value="0.95"/>
	  <fPontoonDragCoefficient value="1.0"/>
	  <fPontoonVerticalDampingCoefficientUp value="500.0"/>
	  <fPontoonVerticalDampingCoefficientDown value="500.0"/>
	  <fKeelSphereSize value="0.3"/>
        </Item>
        <Item type="CFlyingHandlingData">
          <fThrust value="1.400000" />
          <fThrustFallOff value="0.050000" />
          <fThrustVectoring value="0.800000" />
          <fYawMult value="-3.000000" />
          <fYawStabilise value="0.001000" />
          <fSideSlipMult value="0.004000" />
          <fRollMult value="0.900000" />
          <fRollStabilise value="0.012000" />
          <fPitchMult value="0.700000" />
          <fPitchStabilise value="0.004000" />
          <fFormLiftMult value="0.600000" />
          <fAttackLiftMult value="2.500000" />
          <fAttackDiveMult value="2.500000" />
          <fGearDownDragV value="0.100000" />
          <fGearDownLiftMult value="1.000000" />
          <fWindMult value="0.000150" />
          <fMoveRes value="0.000500" />
          <vecTurnRes x="2.800000" y="2.700000" z="2.800000" />
          <vecSpeedRes x="0.500000" y="0.500000" z="0.700000" />
          <fGearDoorFrontOpen value="90.000000" />
          <fGearDoorRearOpen value="90.000000" />
          <fGearDoorRearOpen2 value="90.000000" />
          <fGearDoorRearMOpen value="90.000000" />
          <fTurublenceMagnitudeMax value="0.000000" />
          <fTurublenceForceMulti value="0.000000" />
          <fTurublenceRollTorqueMulti value="0.005000" />
          <fTurublencePitchTorqueMulti value="0.000000" />
          <fBodyDamageControlEffectMult value="0.100000" />
          <fInputSensitivityForDifficulty value="1.000000" />
          <fOnGroundYawBoostSpeedPeak value="1.000000" />
          <fOnGroundYawBoostSpeedCap value="0.000000" />
          <fEngineOffGlideMulti value="0.000000" />
          <handlingType>HANDLING_TYPE_VERTICAL_FLYING</handlingType>
        </Item>
        <Item type="CVehicleWeaponHandlingData">
          <uWeaponHash>
            <Item>VEHICLE_WEAPON_PLAYER_SAVAGE</Item>
            <Item>VEHICLE_WEAPON_SPACE_ROCKET</Item>
            <Item>VEHICLE_WEAPON_TANK</Item>
            <Item />
          </uWeaponHash>
          <WeaponSeats content="int_array">
            0 
            0 
            0 
          </WeaponSeats>
          <fTurretSpeed content="float_array">
            0.000000	
            0.000000	
          </fTurretSpeed>
          <fTurretPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMin>
          <fTurretPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchMax>
          <fTurretCamPitchMin content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMin>
          <fTurretCamPitchMax content="float_array">
            0.000000	
            0.000000	
          </fTurretCamPitchMax>
          <fBulletVelocityForGravity content="float_array">
            0.000000	
            0.000000	
          </fBulletVelocityForGravity>
          <fTurretPitchForwardMin content="float_array">
            0.000000	
            0.000000	
          </fTurretPitchForwardMin>
          <fUvAnimationMult value="0.000000" />
          <fMiscGadgetVar value="0.000000" />
          <fWheelImpactOffset value="0.000000" />
        </Item>
      </SubHandlingData>
    </Item>

